
Second life's popularity gained '9.8 million' registered accounts in 5 years, prior to its launch in 2003. The residents could represent themselves in a wide variety of humanoid or other forms, taking physical and customizing them to a change in appearance, either as male or female avatars. The freedom of wandering around, talking to other avatars, building homes, visiting clubs and spending linden dollars on virtual commodity, seems life deserves another usage, in the from of 'virtual identity'. Since the environment is expanding and more people are adopting to the idea of living a virtual life, satisfied by the need to be accepted in a world excluding 'traditional values' and 'religion'. A world without physical engagement and only 'information' dominates future development. Where does such a world and information reside? 'It is home to the Internet, and everything it holds in its domain.'
http://www.secondlife.com
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