Wednesday, 5 March 2008

Floating Imagery

The virtual world is an ever-expanding fascination. Take for example the usage of Second Life the ability for the user to freely express himself/herself in a totally complete virtual world. Whether this involves socialising, purchasing goods or build new communities this 3D cyber space allows the user to interact with other registered people without actually knowing them.

‘For a long time 3D movies and TV shows have been a bit of a gimmick. They have been used to re-energise a tired franchise, help a film stand out at a crowded box office or to give TV viewers a glimpse of what the future might hold.’ BBC News

This use of ‘mid-air effect’ interaction has always been a very well developed way of communicating what you see on a screen to actually physical form. The IMAX cinema has been an ever-growing, successful and alternative form of visual communication. The recent development of this communication has been expression in most modern sci-fi films. For example the computer interface in the film Minority Report, and the way Jedi’s visually communicate in Star Wars.














Physical interaction is ultimately the next step f
orward especially with the growing obesity rate and the future risk of obesity and heart disease especially among children. The Nintendo Wii and other digital formats have caught this market by producing sensitive remote controls that interact with the users movements to produce an almost identical reaction with the characters on-screen.
The way 3D imagery has developed and evolved, the future idea of having a virtual pet or Tamagotchi would not consist of being only on a screen but an actual floating virtual simulation. This could then be developed for educational practices such as teaching or watching intricate surgical operations. Getting up close and personal with wildlife programmes or understanding sea creatures without actually leaving the ‘armchair’. The ability to reminisce in pre-recorded memories such as weddings and birthday parties on a normal analogue TV screen.

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